This post is part of my on-going series on the Ann Arbor District Library’s (AADL) Summer Game.
An unexpected benefit of the Summer Game was the strengthened sense of community among players. Although players mostly completed tasks in AADL’s Summer Game alone, a strong sense of camaraderie emerged in the comment sections every time a new set of badges was “dropped” and players began to work through the challenges.
One player’s response to the phenomenon of likely strangers swapping tips and cheering each other on:
Although I didn’t witness it first hand, I wonder if this same sense of camaraderie extended to the in-person challenges (e.g. the Scavenger hunts).
- Is this kind of help “cheating”? Why or why not?
- Can true community be built among people who don’t know each other and never interact in person?
- How might this sense of community be built upon or strengthened in “real life”?